﻿//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using Brouteforce.managers;
//using Brouteforce.utilities;
//using Microsoft.Xna.Framework;

//namespace Brouteforce.gameObjs.gamePiece {
//    public class Tower : GamePiece {

//        public Tower(int speed, int light, int life, int power, Tile initialTile)
//            : base(
//                speed, light, life, power, new Sprite(BFGame.TileTower, initialTile.Sprite.Location.Position), GameManager.ComputerId) {

//        }

//        protected override void InnerUpdate() {

//        }

//        public override void Fire(Tile fromTile, Tile toTile) {
//            throw new NotImplementedException();
//        }

//        public override void MousePassedOnTile(Tile tile) {
//            throw new NotImplementedException();
//        }

//        public static Tower GenerateRandomTower(Tile where, int minAttr, int maxAttr){
//            return new Tower(Randoms.Between(minAttr, maxAttr), Randoms.Between(minAttr, maxAttr), Randoms.Between(minAttr, maxAttr), Randoms.Between(minAttr, maxAttr), where);
//        }
//    }
//}
